![]() ![]() … which I guess would solve the issue to a large degree. ![]() increase the amount of Main Stat gained from Augmenting and cap them at a certain point if it has to be, so that new augments approximately are in line with old augments.remove one Zeros from Damage Multipliers on Legendaries.remove one or two Zeros from Damage Multipliers on Sets.Lets be real, do we really need to hit for 10Q,10T,10B or even 1million damage? Theres no point to having the numbers this high.Ī squish has been suggested many times already and it indeed would make sense. In diablo, it would be squishing the multipliers from 200 on every piece to say 20. They can increase the GR to whatever level they want the same way they did in wow, was too squish all the damage down.
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